Sub-Boards

Level Ten: Courtrooms
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Level Ten hosts about half a score of courtrooms, which are used by the Wizengamot and the Council of Magical Law in full-scale criminal trials (such as the Death Eater trials in 1981). In 1997, the Muggle-Born Registration Commission also used these courtrooms during their questioning of Muggle-born wizards.

There is a detention area below the courtrooms, in which convicted wizards are imprisoned while awaiting transportation to Azkaban Fortress. It is also a dark-tiled area, with gilded gates closing the cells.
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Level One: Minister for Magic and Support Staff
Half Mast [Aly] by Alyson Bludwyne Aug 31, 2017 21:45:28 GMT -5
Minister for Magic and Support Staff[1] is a section of the Ministry of Magic located on Level One of the Ministry. It is comprised of the Minister for Magic, the highest position in the Ministry, and the Minister's support staff, who assist in the daily administration of the wizarding world in Great Britain. Given the direct access to the Minister these staff appear to enjoy, it is likely that these positions are high in the hierarchy of the Ministry and are separate from the normal Departmental system.
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8 Posts
Level Two: Magical Law Enforcement
Another day (open) by Alecsander Mar 8, 2020 21:36:51 GMT -5
In Level Two, you can find the Auror Headquarters, Hitwizard Office, the Misuse of Muggle Artifacts Office, Improper Use of Magic Office,and the Wizengamot Administrative Services.
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193 Posts
Level Three: Magical Accidents and Catastrophes
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Level Three houses the Department of Magical Accidents and Catastrophes whose employees hold the responsibility for repairing accidental magical damage. The Department of Magical Accidents and Catastrophes includes the following offices:

Accidental Magic Reversal Squad
Obliviator Headquarters
Muggle-Worthy Excuse Committee.
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Level Four: Department of Regulation and Control of Magical Creatures
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The Department for the Regulation and Control of Magical Creatures is the second largest Department in the Ministry. The Department incorporates the following offices:

Beast, Being and Spirit Divisions
Goblin Liaison Office
Pest Advisory Bureau
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Level Five: International Magical Cooperation
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The Department of International Magical Cooperation is an agency concerned in foreign affairs that attempts to get wizards from different countries to cooperate in wizarding actions both political and public. It incorporates the following offices:

International Magical Trading Standards Body
International Magical Office of Law
International Confederation of Wizards, British Seats
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Level Six: Magical Transportation
Time to Go [Max] by Rowena Jones Nov 3, 2017 23:41:53 GMT -5
The Department of Magical Transportation is responsible for various aspects of magical transport. It includes the:

Floo Network Authority
Broom Regulatory Control,
Portkey Office
Apparition Test Centre
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9 Posts
Level Seven: Magical Games and Sports
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Level Seven houses the Department of Magical Games and Sports, which is responsible for organising sports events the likes of the Quidditch World Cup and the Triwizard Tournament, as well as enforcing game-related laws and regulations. The Department has a very relaxed ambiance, the corridor off the access lift being somewhat "untidy-looking" in comparison to the other Ministerial Departments: various posters of Quidditch teams are tacked lopsidedly on the walls. Magical Games and Sports incorporates the:

British and Irish Quidditch League Headquarters
Official Gobstones Club
Ludicrous Patents Office
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Level Eight: Atrium
Insanity (Or Something Like It) [OPEN] by Alecsander Sept 13, 2017 22:30:48 GMT -5
On Level Eight one finds the Atrium, an area that serves as lobby and reception room to the visitors and employees. The Atrium is a very long hall with a highly polished dark wood floor. The ceiling is peacock blue and is filled with golden symbols that keep moving like a notice board. The walls on each side are covered in gilded fireplaces: the left-hand side ones serving for arrivals and the right-hand side ones for departures. Halfway down the Atrium lays a statue: A wizard raises a sword high while a witch has hers plunged into the twisted form of a demon at their feet. On the far end of the hall one can find the Security Desk, the Ministry Munchies café and a set of double golden gates leading to the at least twenty access lifts.[1] in a room off the Atrium, one finds the Security Office, a room containing spare keys to the offices and lift information.
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23 Posts
Level Nine: Mysteries
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This Level bears a striking difference to those above: the black-tiled walls are bare with no windows and no doors apart from a plain black one at the end of the corridor that leads into the Department proper. Light is provided only by torches. A small flight of steps to the left leads to Level Ten.Upon entering the Department, one finds themselves in a circular hall of dark marble floor, lit by candles emitting a cool blue light.The door holds several doors leading to at least the following offices:

The Hall of Prophecy
Death Chamber
Brain Room
Time Chamber
Space Chamber
Love Chamber
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